![]() Beat single lane with that combo, though, but I added a few more radars.ĭoes anyone know if radars get a damage advantage from elevation? It makes sense for the range to increase, but since biplanes are doing the actual shooting, it seems odd if raising the radar towers adds damage. I had to use about 8 poison and flame towers to absorb all the stuff that gets thrown at you post-35. I think it took four of them two passes to take down Robo Ooogie. Then get particle cannons to use up your mana.I avoided radar and encampment for a long time, but what with the mana nerf I thought I'd give them another shot.īiplanes do major damage and level up fast. It's better if you focus on just a few tower types and get the dot upgrades. Bolts for health damage, mortars for armor, and bi-planes for shields. then you will need to focus on biplanes and bolts adding all the dots. If you have a map that is most strait shots then just restart it's not worth the aggravation. Make sure to keep upgrading poisen damage cap so that the damage you do raises higher and thus slowing enemies more. Make sure to upgrade poison damage and get the upgrade where poison damage slows them because it makes the tesla tower way more dangerous. So then how do you get the most from the tesla? With poison towers, snow keeps, and frost ballistas. Just one tesla tower can apply all the status effects to an entire group of mobs and that is massive damage. Teslas are fantastic if you have good bends as choke points and you upgrade them through research. I find the key is to know whether you map has strait lanes or lots of turns. This is a great game and I love the endless mode. I will mention the Radar tower though - it can be a good boss killer if you see it to "high health" as the priority, though bosses aren't usually the biggest threat. Tesla coils burn mana but do laughable damage, and all of the late game towers are very expensive. I find that putting these three towers on corners where they can hit mobs as they navigate around the corner is really effective, and you can boost it even further by putting down an ice tower to slow enemies down while your poison sprayer and flame turret can load up the damage.Īs for the rest of the towers, they are kind of finicky. Be sure to set their top priority to what they are best at killing - poison sprayers should have their top priority be "most shield", flame turrets "most armor", and shredders "most health". Shredders will apply bleed to everything, poison sprayers are good against shields and obviously apply the poison debuff, and flame towers burn armor. Keeping these debuffs up the whole time can be devastating, especially if you spend your experience unlocking the bottom left cards (all of the debuff boosting cards) to boost their effects even more.īut if you do want to have more than just the basic tower, I recommend flame, poison sprayer, and shredders (you can swap mortars for the flame towers if you don't want to spend the experience unlocking them, just be sure to get the upgrade that makes Mortar apply burning debuff). Bleed means they take more damage to their health, poison means more damage to shields, and fire means more damage to armor. Why are debuffs so powerful? Because when enemies have a debuff applied, they take additional damage from a particular source. You can even game the system a bit by NOT unlocking tower types so that you mostly just get cards for the ballista towers to make them strong - I actually found that it was much easier to win with ballistas only for my first game once I realized this. You can actually do this with just the ballista if you pick the right upgrades (look for stuff like "+15% bleed damage" cards). The most important thing is how you are going to get the 3 debuffs up on enemies: Bleed, Poison, and Fire. Toxic sprayers will always be great value as they are the AOE cone for shield damage which is the highest EHP pool and least contested role, while also being able to slow with perk. so they are terrible at killing anything by themselves, but will naturally slow and spread out big targets like portals.īut get them in a overlapping box with Slow ballistas and they'll kill everything. The way frost towers work makes them suck at actually killing things without them already being slowed. since the changes to mana generation make them the most skill point effective mana tower. But then you'll need to use frost bolts to slow enemies to take the frost tower damage. Or you can just go all in on a Triple aoe overlap frost tower in the middle of your kill box and it'll never ever change its mana cost. Used well you can get them to line up split lanes mobs into a long sparser line. Frost keeps aren't ment to be single target slow, they are just a Mana/Gold effecient lane pacing tool.
0 Comments
Leave a Reply. |